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Archive for the ‘Reviews’ Category

Headshot Radio Reviews Mythos

Tuesday, June 10th, 2008 |

Headshot Radio has a new review up of Mythos, where they talk of the various aspects of the game, as well as having a short interview with the devs at the end of it.

This is exactly what it feels like to play Mythos. Mythos is a game in production by Flagship Studios, a company with numerous people who worked on the Diablo Series, worked at Blizzard, and more talent from other companies, such as programmers from FATE as well. The combination is a fast paced, imaginative, and fun dungeon crawler with a sprinkle of MMORPG elements spread throughout. All the things that made Diablo and Diablo II fun are there: Multiple classes, randomized dungeons, lots of loot, multiple skill trees, item customization via crafting, gems, enchantments, etc., and so much more. To make it even better, there are numerous new elements in the game, such as different races, Achievements (which can be equipped for stat boosts and such), a PvP-only version of the game world, and much much more awaits. To top it all off, the game is free to play, with an in-game store (described in the interview at the end of this article) as the company means of making money from the game.

Enjoy

:)

Mythos News From Around The Web

Tuesday, April 29th, 2008 |

Few Mythos related articles have popped up around the web:

The Guardian Unlimited and Stratics Central both have their gameplay experiences up online.

Lagorama, a gaming blog, also has their experience up, however one interesting thing that it reports on is a small teaser from Travis Baldree from the official forums, which is a hint that a more WoW like camera view is to be added into Mythos.

Teaser

Enjoy :)

MMMORPG Center Preview + Stress Test News

Saturday, April 26th, 2008 |

MMORPG Center has a preview up on their website of Mythos, which talks about the game’s features as well as races.

As a player you will spend lots of time questing, crafting, and exploring new location for PHAWT LOOT!!one ( yes I used this again cause I find it funny and sometimes annoying see WOW), and fun alone or with friends in party. There is also an open pvp system located on a pvp location named Shadow Lands, where when you get killed, you loose an item every time a player kills you, and he gets that item and vice versa.

After playing the game a few days, now in Closed Beta phase, i got to say that it one of those great polished games even when they are Closed Beta. Mythos shows much potential with great and fun gameplay features, played casual or more, great graphics and atmosphere, free to play, ill say this is gona be the Free MMORPG of the year in our book.

The official site has also been update with news of the stress test:

Looks like a lot of you showed up today. Over 800 by 10:30am. That is fantastic! Thanks for coming! What this means to you, however…

… is that we are going to crash the game server at 12:00, or shortly thereafter. We’ll bring the servers down just prior to that, so we can set it up to bring only one game server back up. Once we blow it up once or twice, we’ll bring the cluster back up with all the game servers on, and we’ll be back to normal. So you will experience some short-term disruption of service today - that’s how you know it’s working!

Enjoy :)

IGN - First Look at Mythos

Tuesday, April 15th, 2008 |

IGN has an article up looking at Mythos. They go into a lot of detail about the game’s features and some upcoming things for the game. There is also a whole bunch of videos to go with the article on their website.

The game itself fuses elements of Diablo and Fate (an action-RPG released in 2005) and will feel familiar to anyone who experienced Iron Lore’s Titan Quest. In case you haven’t been following along, Flagship Studios was responsible for last year’s much-hyped Hellgate: London, an action-RPG dungeon crawler title that met with mixed reactions from the gaming community and media after a wonky launch and, in general, didn’t quite live up to the expectations of fans waiting for the “next big thing” from a studio founded by ex-Blizzard North executives (responsible for the previous Diablo games).

Will more classes eventually be included in the game? Schaefer says yes, but “we are not at liberty to discuss what they are yet, but it’s a safe bet that some will specialize in some of the weapon types that currently exist but don’t have a class that is optimal for them.”

Once players hit the level 50 cap, there’ll be special end-game content to act as an incentive to keep playing. According to Schaefer, Flaship will be adding, “things like a retirement/legacy system so new characters get a benefit of old retired characters…very specific rare collectibles and set-items to find, some requiring groups…rankings,…ladders, and that sort of thing.”

The game is currently in a closed beta phase and should move to open beta within a few weeks. As for a hard release date, here’s what Schaefer had to say: “We refer to [it as] our ‘commercialization’ date, which is when we turn the money on. Right now we’re aiming towards early fall, but will make the final decision when the game is ready. Development will continue as long as people keep playing, however.”

Head over to IGN to check out the rest of the article and the videos.

Enjoy :)

GameSpy looks at Mythos

Thursday, October 11th, 2007 |

Gamespy has posted up an article relating to Mythos about a week ago and it concerns how the developers of Mythos are working to get the game out there as well as giving an overview of it.

Mythos was conceived in the mind of its lead engineer, Travis Baldree (creator of the semi-casual dungeon crawl, Fate). The notion of a visually updated, multiplayer dungeon crawl with classic gameplay was appealing to Flagshippers at the corporate headquarters in San Francisco. This isn’t a particularly surprising fact given that the Flagship company roster and the credits from Diablo and Diablo II are nearly indistinguishable.

Versatile people represent the key to making a small team work. Without people that can perform multiple roles, it becomes difficult to realize the “low overhead” benefits of having a small team. We’ve got a great team of people and when they see that something needs to get done, they’re willing to jump in and help out regardless of what’s in their job description.

While this kind of flexibility really helps us get the job done, it also requires a certain type of personality to make it work. We all want to make the best game possible, and we all voice our opinions pretty freely to our coworkers. Our engineers frequently have input on the art that goes into our game. On the flip side, our artists often voice strong feelings about specific game features as they are implemented. We all tend to be bluntly honest with our assessments, whether positive or negative.

Enjoy :)

WorthPlaying reviews Mythos

Wednesday, August 1st, 2007 |

WorthPlaying has written up a large review after having played Mythos and has also provided a mass of screenshots.

They also seem to confirm that there will be a fee for additional items, which hasn’t been 100% confirmed by FSS yet, but it has been hinted at before.

Great review of the game none-the-less, so go ahead and read it!

Enjoy :)

About Mythos Guru

Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More

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