Marsh had a lot to share on the upcoming Crafting system that’s going to be released with the upcoming Zone 3 that’s getting released very soon. Here are some very juicy details:
1) There is a crafting Tree. Three panes. Each Pane holding 6 skill lines and 6 floating skills.
a. Out of the 18 Crafting trees, 15 of them encompass creating equipable or useable items; for instance “Boots and Gloves” , “Sword And Axes” and even “Potions, Grenades and Bandages”
a. Each Tree has a few properties which when invested in will allow you to adjust the items’ properties( Damages, Defenses, Attack Speed, and more ). I’ll talk about this more later.
b. The other three trees will create Weapon, Armor and Trinket Heraldries.(I’ll Talk about later )
c. The 6 floaters will allow for you to add random effects to items you create, Elemental Defenses, Elemental Damages, random affixes and even modify your weapons damage range.
2) There are over 800 recipes currently. Unfortunately with that many, most have not been hand tweaked yet. However the recipes have been generated with some pretty good logic.
a. There are 6 categories of advanced ingredients. For instance, Iron + Coal will give you Steel. Each of these 6 categories have 10 additional ingredients.
b. There is an ingredient bag, which you can get to by pressing “I”. This of course brings up your inventory, but you’ll now see a couple of tabs at the top (Backpack, Ingredients )
c. You can break down items for ingredients – if you complete the first guild quest.
d. Ingredients drop from specific monsters and useable nodes in the levels.
4) There will be 99 pts you can invest in the crafting tree. However at release there will be only 72.
a. One point per level up
b. There will be 50 quests given to you by the crafting guild. Completing each one, gives you a crafting point. On release there will only be 23 quests to complete. We’ll be adding the other 27 very soon.
Heraldries:
Heraldries are like super powerful gems. They have multiple properties, such as:
150% Damage increase for all damage types.
150% Damage Increase for all pets
25% Chance to cause bleed
25% Chance to cause ignite
25% Chance to cause poison
HOWEVER, Heraldries don’t last forever. Most are time based( 25% Damage Bonus for 3 hours 23 minutes ). Some are hit based( 300% Damage Bonus for 100 hits ). Some are damage based ( 100% chance for Fire Nova, 100 times on hit ).
There are 3 different types of Heraldries - Weapon, Armor and Trinket. Each Heraldry is socketable only in those types of items.
That’s about 30% of the Crafting details. The full notes can be read in this thread.
We’ve finished preparing the transcript for the Mythos DevChat that we held earlier today on our IRC channel. If you missed it earlier or arrived late, or simply want to go over the questions and answers, you can check it out here!
Mythos Guru will be undergoing a major facelift today, so expect a little downtime. We apologise for the inconvenience as we strive to bring you the latest and greatest iteration of Mythos Guru.
There’s been a new Mythos update, one that’s sure to please. Here’s the details!
Todays publish includes performance improvements that should help remedy town slowness specifically, but should help out elsewhere too. Some machines should get as much as a 50% increase in FPS! Other fixes in this publish include:
* Players don’t collide with one another in town, preventing the ‘clogs’ at the zone-in that we were seeing.
* Rend Flesh is much faster, and can strike multiple targets at once.
* Animation replacement for all females.
* Some texture seaming fixes for Female Human and Female Satyr to reduce/eliminate the faint line along their faces, and the rings of flesh around the shoulders. Oo la la!
* The Bug form should now work and close properly. It shouldn’t submit multiple times when closed and enter is pressed again. Our QA Department loves this fix!
* Some attempted fixes for the loading hang that some were seeing.
* Fixed weapon aiming! Sorry about that! *slaps forehead*.
Mythos creator Travis Baldree has posted a huge update on what’s to come in the latest, upcoming patch of Mythos. Enjoy!
* Rescalable UI! A dropdown in the options will let you dynamically scale up the interface for those of you at high res, or who don’t like teensy-weensy buttons.
* Mouse sensitivity slider
* More drastic differences in the arrangements of levels.
* Friends panel - keep track of your buddies and their online status
* Global/Local chat panes - so you don’t have to listen to EVERYBODY.
* New level type - the Mines.
* 70+ new weapons - weapons are now going to be a lot denser - shouldn’t be so long until you get upgrades
* Random quests! To give you stuff to do as we continue adding more content ( lots to come! ). We will continue to add new types and flavors of random quests going forward as well to help them keep from being too stale.
* New monster types - Scorpion and Zombie monsters and variations
* New monster variations of old ones - there was a bug keeping you from seeing anything like the number of monster types you should have been
* Higher level maps - so you don’t get quite so stuck around level 15
* New animations across the board for ALL males ( females coming in a following patch ). Overall, just much higher quality - we like ‘em.
* Rifles now have different damage ratings that are spread across the shots, as opposed to per-shot. Makes them easier to balance and understand ( the balance HAS changed on these )
* Pathing fixes - no more running through the fountain! ( among other things )
* A new ‘normal’ quest or two
* Sockets not visible on Bargain Hunter merchant panes
* Traveling salesman now not as exploitable - their inventory is shared for all players in the instance, so you can’t anchor it, come back, and reroll.
* Breakables not highlightable after breaking
* Quest dialogs now show ‘!’ ‘?’ before multiple-topic dialogs, so you can tell the state of individual quests
* Various changes to button names so it is clearer what they do
* Timberwolves don’t get stuck at level 6!
* Shouldn’t see nothing but Midas Flitters at higher levels
* A new music track for some dungeons
* Inconsistencies in attack rates between races/genders fixed
* Should be able to sell socketed items with stuff in them without issues
* Some of the overpowered socketables were nerfed a bit
* more breakables/chests ( especially in the overworld )
* Item qualities ( superior, etc. ) properly changing the armor/damages again.
* We have doors again! Only in Gothic-y tilesets right now ( more coming )
* Lots of bugfixes all over the place
- UP AND COMING AFTERWARD
* Zone 2 - Town 2 is nearing completion and we are getting Zone 2 in place. This means the concept of ‘world travel’ will be introduced, along with the reintroduction of skyships
* Lots of new level types, including new outdoor levels
* Lots and lots and lots more monsters
* New questlines to go along with all of that stuff
* More armor for Pyros/Gadgeteers
* New Hairstyles/customization options
* More music
* A bunch of other stuff.
Our partners at 21rpg.com have launched their very own Mythos fansite at Mythos.21RPG.com. We recommend our Chinese readers to visit the site for Mythos information in Chinese.
Brace yourselves! The beta for Mythos has gone live and can be downloaded from the Official Mythos Website if you were previously in the alpha test. Enjoy!
Word from the official Mythos website is as follows:
Mythos Testers,
In preparation for our imminent Beta test, we have officially closed the Alpha and shut the game down as of noon, June 27 PST. We hope you enjoyed the Alpha over the past weeks as we are looking forward to your feedback and reactions when we roll out our Mythos Beta very soon. You will all be automatically included in the Beta, and you don’t need to take any action. You will get an email in the near future that will announce the date the Beta will start. Things to be aware of are: 1) we will be wiping all the characters and all current forum posts, 2) you will need to uninstall Mythos and reinstall a new game client. Detailed instructions will be posted on the forums and the self-help pages. 3) you will need to claim a new forum name due to database maintenance. We apoloigze for the down time but cannot thank you enough for you patience, your help and your feedback in completing a very successful Mythos Alpha test!
Max has posted an update on the Official Site regarding the status of the Mythos Closed Beta Test!
“Greetings Mythos Kingdom! As you may have guessed, we’ve been busy at work preparing for the Mythos Closed Beta Test! We’re making great progress, and should have some dates to announce to you very soon. We would like to assure everyone in the Mythos Alpha that they are automatically part of our Beta, and that all you have to do is await word on when the official test starts. We can’t wait to show off all the hard work we’ve been doing. New character options, overland areas, lots of new quests, new monsters, new items, new town, all new interface screens - there’s just too much to list!”
While we’ve refined the design, we’re keeping with our proud tradition of delivering the latest news on time and covering all aspects of Mythos, ranging from community news to full media coverage. Only this time around, we’re doing it in a way that’s so much more efficient for you. Our ambition is to help readers quickly and easily find detailed information about Mythos. We are doing it through a combination of original reporting, using the latest Web 2.0 technology and by engaging you more directly in the news than ever before.
With the end of the Mythos Alpha test, we felt that it was suitable to give the old design a rest, and to refurbish Mythos Guru with a fresh new look. As you may know, Mythos is to soon enter its new Closed Beta phase, so this couldn’t have happened at a better time!
With the new features we’ve introduced on Mythos Guru, readers will have the ability to:
• Find related news articles through the use of categories;
• Tags to help readers identify specific news and information;
• Recommend stories and comments to other readers;
• Comment directly on stories without the need for forum registrations;
• Keep track of the latest news through any news reader.
Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More