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Mythos
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Author Archive

AxisIRC: A New IRC Network

Tuesday, May 27th, 2008

Hello readers! Whatever website of ours you belong to, be it Hellgate Guru, Mythos Guru, or Demigod Guru, you have probably heard that we have had IRC channels set up for each of our websites.

Today, we have decided to set up a brand new network called AxisIRC, after a group decision between the staff members of our various websites and community leaders to provide an improved service over the old network.

The services we will now provide will include hosting a multitude of gaming channels, easy channel registration, nickname registrations and most importantly, a strong potential for growth, in terms of both channels and users.

To connect to this network, simply direct your mIRC, HydraIRC, Trillian or other IRC client to the following address:

Server: irc.axisirc.com
Port: 6667

Currently active channels include:
#HellgateLondon
#Mythos
#Starcraft2
#Champions
#Demigod

Allakhazam’s Mythos: From a Player’s Perspective

Thursday, May 22nd, 2008

Allakhazam has published a new feature of Mythos entitled “Mythos: From a Player’s Perspective“. The new article serves as a nice introduction to some of the game’s features, especially to players who aren’t yet in the beta test. The article includes introductions to the game’s Character Stats, Talent Trees and Crafting. Here’s a snippet:

Character Stats
Strength directly affects overall damage and is a measure of physical might; Dexterity affects hit ability and dodge ability; Vitality is a measure of the players hit points and Wisdom, which impacts the overall mana pool available to the player.

To further augment the player in the course of their characters leveling, which is currently capped at level 50, players are also given achievements for different things done during the course of adventuring. Everything from killing x number of insects or undead to breaking open a specified amount of crates or boxes will grant the character additional enhancements. Each character has 5 slots total for their achievements which can be mixed and matched at any time with no penalty or cost to switch.

If you missed Allakhazam’s original introduction to Mythos, be sure to check it out here.

Site Changes Complete

Tuesday, May 13th, 2008

After a bit of forum downtime today, the site changes announced yesterday are now complete and the Hellgate Guru and Mythos Guru forums now share the same domain and user base. I’m happy to say that all of your accounts, posts, polls and other information from the Mythos Guru forums have been fully retained and carried over to Hellgate Guru.

You can still use the old forum URLs to enter the two sites (hellgateguru.com/forum and mythosguru.com/forum). The front pages also remain as before (hellgateguru.com and mythosguru.com) and they too will be seeing some upgrades, though no further mergers are planned.

We hope you enjoy the new combined forums and if you have any comments or questions don’t hesitate to ask.

Site Issues and Forum Downtime

Sunday, April 27th, 2008

MythosGuru recently shifted to a new server, and some of you have been experiencing some difficulty in accessing the website via MythosGuru.com without the “WWW”. I’ve since dealt with the problem but the forum’s been backlogged by about a week because of a database issue. I’m resolving that issue as we speak, so the week’s worth of posts won’t be lost.

Update: The issue’s been resolved. Hooray!

GamePlasma Previews Mythos

Tuesday, April 22nd, 2008

GamePlasma has written a preview of their experiences in Mythos with some positive things to say about the game. Here’s a snippet:

Flagship Studios may have caught flack for its problems with their last title, Hellgate: London, but this time around they can’t go wrong with something they are giving away for free. The free to play model for MMO’s will only become more prevalent as companies try to compete with World of Warcraft. Hopefully, Mythos will be able to target the audience that has been looking for a new action RPG to take up their precious time.

Read the rest here.

Mythos Calculator Live!

Tuesday, April 1st, 2008

We are proud to announce the launch of the Mythos Calculator.

The Mythos Calculator is packed with all the skills available in the latest build of Mythos (Zone 3). You can even save your personalized build and share it with friends through our calculator’s dynamic linking feature!

Thanks to Matt Hall, Vincent Viau and Tim Fevens for all your diligence and hard work in making this possible.

Official Site Updated with Stagkin and Stonehill Details

Friday, March 28th, 2008

The official Mythos website has been updated today with new information of a new monster type called the Stagkin, and a description of Stonehill, the first town you’ll ever visit in the vast world of Uld!

Here’s the history of the Stagkin. Be sure to read the rest for more information.

The Stagkin and Ramalo races, distant cousins, inhabit the Umbral Tundra. Their mother Sheer Twoprong the Bitter is seeking the heart of her brother Belgesh, in the hope of adding his essence to her own. With great difficulty she is marshaling the Stagkin and Ramalo, although they are naturally suspicious of one another.

She drives them to seek out Belgesh’s heart, but their superstition of the Wights of the Arcled prevents them from nearing their goal. Driven to rage by their stubbornness and slow-witted responses, she has punished many with dire tortures, driving them mad with fear and pain.

Stagkin

Zone 3 is Live!

Monday, March 24th, 2008

Zone 3 is now available for download! First, uninstall your current installation of Mythos - it will not patch. Log in to the official Mythos website, and use the Download button to get the new Mythos client.

The Crafting System

Sunday, March 9th, 2008

Marsh had a lot to share on the upcoming Crafting system that’s going to be released with the upcoming Zone 3 that’s getting released very soon. Here are some very juicy details:

1) There is a crafting Tree. Three panes. Each Pane holding 6 skill lines and 6 floating skills.
a. Out of the 18 Crafting trees, 15 of them encompass creating equipable or useable items; for instance “Boots and Gloves” , “Sword And Axes” and even “Potions, Grenades and Bandages”
a. Each Tree has a few properties which when invested in will allow you to adjust the items’ properties( Damages, Defenses, Attack Speed, and more ). I’ll talk about this more later.
b. The other three trees will create Weapon, Armor and Trinket Heraldries.(I’ll Talk about later )
c. The 6 floaters will allow for you to add random effects to items you create, Elemental Defenses, Elemental Damages, random affixes and even modify your weapons damage range.

2) There are over 800 recipes currently. Unfortunately with that many, most have not been hand tweaked yet. However the recipes have been generated with some pretty good logic.

a. There are 6 categories of advanced ingredients. For instance, Iron + Coal will give you Steel. Each of these 6 categories have 10 additional ingredients.
b. There is an ingredient bag, which you can get to by pressing “I”. This of course brings up your inventory, but you’ll now see a couple of tabs at the top (Backpack, Ingredients )
c. You can break down items for ingredients – if you complete the first guild quest.
d. Ingredients drop from specific monsters and useable nodes in the levels.

4) There will be 99 pts you can invest in the crafting tree. However at release there will be only 72.
a. One point per level up
b. There will be 50 quests given to you by the crafting guild. Completing each one, gives you a crafting point. On release there will only be 23 quests to complete. We’ll be adding the other 27 very soon.

Heraldries:
Heraldries are like super powerful gems. They have multiple properties, such as:
150% Damage increase for all damage types.
150% Damage Increase for all pets
25% Chance to cause bleed
25% Chance to cause ignite
25% Chance to cause poison

HOWEVER, Heraldries don’t last forever. Most are time based( 25% Damage Bonus for 3 hours 23 minutes ). Some are hit based( 300% Damage Bonus for 100 hits ). Some are damage based ( 100% chance for Fire Nova, 100 times on hit ).

There are 3 different types of Heraldries - Weapon, Armor and Trinket. Each Heraldry is socketable only in those types of items.

That’s about 30% of the Crafting details. The full notes can be read in this thread.

Mythos Chat Transcript

Saturday, December 1st, 2007

We’ve finished preparing the transcript for the Mythos DevChat that we held earlier today on our IRC channel. If you missed it earlier or arrived late, or simply want to go over the questions and answers, you can check it out here!

About Mythos Guru

Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More

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