Flagship Studios hopes to do “better” with Mythos
A new article has popped up today about Mythos. It deals with the way that Hellgate was received as well as how Mythos plans to make a larger dent in the market.
The article has appeared on Eurogamer and it’s sister site GamesIndustry.biz.
“If we made a mistake with Hellgate, it was trying to do too many things for too many people,” admitted Schaefer, in an interview with our sister site Eurogamer.net.
“We wanted a cutting edge graphics engine, we wanted multiple business models with subscriptions and free play, and single-player, we wanted to combine third-person play with first-person play, we wanted to do random 3D levels, and when you’re starting with a brand new game studio with very limited budget and no existing technologies, that was probably biting off too much.
“We ended up rushing it to market and not keeping it in the oven long enough, just out of necessity.”
[...]
“With Mythos we’re definitely taking our time, we’re well within our budget and our means to make it. It’s a little bit of a turning point for us - don’t try to do everything for everybody. Just be more realistic about your design goals. Bring it back to nine tenths instead of ten tenths and things will go much sooner,” he detailed.
[...]
“Can we take down the big boys? I think we can take down some of them. And I’d like to put a dent in the others.”
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