Interview With the ‘Mythos’ Team
WarCry network has a new interview up with Travis Baldree, whom we know as the lead behind Mythos.
The interview is quite short, however gives some interesting insights.
WC: The business model for Mythos is unusual. Please explain how Mythos will ‘make money’ if not through subscription play. What sort of items will be sold through through the premium shops?
Our initial plan is to utilize a dual-currency system similar to what is used by Three Rings for Puzzle Pirates. In this system, there are two ingame currencies - one that is earned, and one that is purchased for actual money. Certain goods and services will be available for purchase with the ‘purchased’ currency. The unique part of this system is that players can trade purchased currency for ingame currency or items - in this way, even those who never pay any actual money can still have access to goods that require it. Our aim is not to sell game-in balancing items, but rather convenience services and cosmetic options, primarily.
WC: Mythos has had the ‘casual gamer’ label slapped on it by MMO purists. How do you respond to that? What sort of gamer is Mythos attempting to attract?
I don’t have any problem with being labeled a casual game - primarily because as I grow older I am making the shift from hardcore to casual myself. That doesn’t mean I don’t care about a fun game with a deep core experience - it means I’m unwilling to put up with needless time wasting and grind. Casual gamers don’t want less of a game - they just want the time spent playing it to count. We’d like the hardcore to play as well - we intend to keep layering the experience, and deepening it with late-game content that we hope will keep players interested and active, without feeling they need to commit an extraordinary chunk of their life to do so.
See the WarCry page for the rest of the interview.
Enjoy ![]()





