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Archive for June, 2008

Contest To Win A Beta Account!

Monday, June 30th, 2008

Mythos Guru has gotten together with Flagship Studios to give away 10 hot new accounts. All you have to do is register an account on our forums and send a PM to me, Sol Invictus, entitled “CONTEST ENTRY” with your e-mail address within it to be eligible to win an account! In order to participate, you have to have 20 posts on Mythos or Hellgate Guru’s forums here. That’s right, it’s that easy!

And remember, your 20 posts CAN’T be spam! I’ll check on you.

10 Winners will be chosen!

Online Welten Interview with Travis

Thursday, June 26th, 2008

Online Welten has a nice 11 question interview with Travis Baldree, lead designer and developer of Mythos. It comes in both German and English, so check it out!

German Interview [HERE].
English Interview [HERE].

Not much new info, but the bit about the naked footrace is funny :P

Enjoy the read!

Mythos wins over another fan in new hands-on

Wednesday, June 25th, 2008

Mythos won over another fan when the game was reviewed by massively.com:

http://www.massively.com/2008/06/25/mythos-wins-over-another-fan-in-new-hands-on/

They refer to this article on eurogamer.net

There is also an article that refers to the same article on rockpapershotgun.com

Have fun with the reads!

Interview With the ‘Mythos’ Team

Wednesday, June 18th, 2008

WarCry network has a new interview up with Travis Baldree, whom we know as the lead behind Mythos.

The interview is quite short, however gives some interesting insights.

WC: The business model for Mythos is unusual. Please explain how Mythos will ‘make money’ if not through subscription play. What sort of items will be sold through through the premium shops?

Our initial plan is to utilize a dual-currency system similar to what is used by Three Rings for Puzzle Pirates. In this system, there are two ingame currencies - one that is earned, and one that is purchased for actual money. Certain goods and services will be available for purchase with the ‘purchased’ currency. The unique part of this system is that players can trade purchased currency for ingame currency or items - in this way, even those who never pay any actual money can still have access to goods that require it. Our aim is not to sell game-in balancing items, but rather convenience services and cosmetic options, primarily.

WC: Mythos has had the ‘casual gamer’ label slapped on it by MMO purists. How do you respond to that? What sort of gamer is Mythos attempting to attract?

I don’t have any problem with being labeled a casual game - primarily because as I grow older I am making the shift from hardcore to casual myself. That doesn’t mean I don’t care about a fun game with a deep core experience - it means I’m unwilling to put up with needless time wasting and grind. Casual gamers don’t want less of a game - they just want the time spent playing it to count. We’d like the hardcore to play as well - we intend to keep layering the experience, and deepening it with late-game content that we hope will keep players interested and active, without feeling they need to commit an extraordinary chunk of their life to do so.

See the WarCry page for the rest of the interview.

Enjoy :)

The new Test Center Patch is up!!

Wednesday, June 18th, 2008

The new patch is live!!

Here are some of the patch notes-

* Memory usage reduced substantially
* Some performance improvements in general, and specifically for players using ‘low’ shadows
* Pets should no longer lose their stats on zoning
* Breaking down magical items should always result in scrap
* Tesla Widgets shouldn’t become useless in the overworld
* Runestone sellers in close proximity to all Runegates
* Overworld automap improved to better show impassable regions
* Points of interest properly cleave to the edge of the automap
* opening panes in windowed mode with gamma adjusted should not result in a stretched screen
* Monster aggro range in overworld increased
* Monster respawn time in overworld decreased by 30 seconds
* But where path nodes were getting occupied on clients, making impassable regions - fixed
* All anchorshrines show on the worldmap
* Another Enchanter has been added in a more accessible location
* The Warden returns to Stonehill Market to allow for payment to return to the last visited dungeon
* New 3rd person camera and camera selection options
* Camera mode can be switched with the ‘ hotkey
* Trees that fade out leave ’stumps’ showing their location
* Camera does not collide with faded out trees

If you have an account check it out and report to the Devs with your finds.

Have Fun!

Some new goodies from the official site

Saturday, June 14th, 2008

The official Mythos website is reporting on a couple of bits of new Mythos things.

First is a set of new exclusive screenshots of the Overworld by RPG Vault and second is a front page magazine review of Mythos, in an online Magazine, Thirteen1 Online.

Over at RPG vault there are six exclusive Mythos screenshots of the Overworld now available in our Test Center server. Check them out by clicking Read More… below.

Click [HERE].

——

Mythos was given a cover spot on the latest issue of Thirteen1 Online Gaming Magazine as well as a three page preview. Check out the June 13th issue over at their website.

Check out their website [HERE].

Enjoy :)

Mythos Guru’s Exclusive Interview with Max Schaefer

Thursday, June 12th, 2008

Hey there fellow Mythonians.

Are you tired of having to pester Flagship Studios for small tidbits of news about the game?
Are you bored of not having any recent exclusives?
Are you eager to hear about some new and exciting information about Mythos?

If you answered yes to any of the above questions, you’ve come to the right place!

That’s right! We here at Mythos Guru have gone out of our way to do the job for you. You won’t have to wait in line to get one measly question answered. You won’t have to leave your kids alone in the car, baking under the hot sun, as you dash to your news press to find the latest goss on the game only to find a police officer waiting for you with a warrant and a pair of silver handcuffs when you return. You won’t have to sit there doodling words and pictures on your wall hoping they will be the new exclusives for Mythos.

All you simply have to do is feast your eyes upon our wonderous interview with the amazing Max (Note: Max may or may not actually be amazing, but the interview is indeed wonderful!). Not only do you get exclusive new information at Mythos Guru about the game’s upcoming new modes of transportation, brand new ways to live and die, new ways to dress and express, as well as the secret race that was going to be put in until Max was abducted!!!

You will see the answers to these questions and more by read not one, two, or even five, but twenty four whole questions that will make you wish that you could hibernate until open beta!

So what the hell are we talking about? Read the Exclusive Interview with Max Schaefer and find out!

Enjoy :)

Headshot Radio Reviews Mythos

Tuesday, June 10th, 2008

Headshot Radio has a new review up of Mythos, where they talk of the various aspects of the game, as well as having a short interview with the devs at the end of it.

This is exactly what it feels like to play Mythos. Mythos is a game in production by Flagship Studios, a company with numerous people who worked on the Diablo Series, worked at Blizzard, and more talent from other companies, such as programmers from FATE as well. The combination is a fast paced, imaginative, and fun dungeon crawler with a sprinkle of MMORPG elements spread throughout. All the things that made Diablo and Diablo II fun are there: Multiple classes, randomized dungeons, lots of loot, multiple skill trees, item customization via crafting, gems, enchantments, etc., and so much more. To make it even better, there are numerous new elements in the game, such as different races, Achievements (which can be equipped for stat boosts and such), a PvP-only version of the game world, and much much more awaits. To top it all off, the game is free to play, with an in-game store (described in the interview at the end of this article) as the company means of making money from the game.

Enjoy

:)

We Are Hiring!

Sunday, June 8th, 2008

Our newly established network of websites, in extension of Hellgate Guru and Mythos Guru, is looking for a few skilled staff to fill the following roles: News Poster, Content Developer, and Forum Overseer. The positions that prospective staff members would like to fill entail the following titles and responsibilities:

News Poster
Must be ready and able to post up-to-date news on the respective game, with updates based on Google Alerts, official websites or gaming news websites.

Content Developer
Depending on the game, the content developer will be required to produce guides, walkthroughs, character profiles, or strategies. Depending on the expertise of the individual, content such as skill calculators or other interactive media are much desired content.

Forum Overseer
The responsibility of a forum overseer is twofold: moderate the forums, and to encourage and maintain activity within the forum by creating new posts, responding to existing posts, and drawing traffic from the internet at large in order to grow the community and its forums. Forum overseers are encouraged to maintain a positive, and friendly attitude towards users.

Sites

Champions Guru
News Poster (1)
Content Developer (1)
Signature Artist (1)
Forum Overseer (2)

Demigod Guru
News Poster (1)
Master Strategist / Content Developer (1)
Forum Overseer (2)

Starcraft Guru
News Poster (2)
Writer (1)
Master Strategist / Content Developer (1)
Forum Overseer (3)

World of Conan
News Poster (2)
Article Writer / Content Developer (2)

Please feel free to send me a PM or an e-mail if you’re interested in taking up any of the positions.

GamesRadar Talks to Max Schaefer

Tuesday, June 3rd, 2008

GamesRadar has interviewed Max Schaefer, with a quote entitled “We just wanted to whack skeletons with clubs”. Such is the simple premise of Mythos, a game that’s incredibly fun not in spite of, but due to its overall simplicity and straightforwardness in design. Here’s a snippet from the aforementioned interview:

GR: Mythos is a rarity in the MMO sphere in that it’s completely free of subscription fees. What brought about that decision? Distaste for the current publishing model? The need to compete in a WoW-dominated market? Something else entirely?

MS: We’d like to think we’re clever enough to have made up this model, but the truth is that it’s become the dominant business model in Asia, and is quickly coming to the US/Europe market. Certainly, it’s foolish to compete directly with WoW, but even if there was no WoW, we would still be moving in this direction. We like the model because of the low barrier to entry. You don’t need to go to a store, buy a box, and commit to payments on a game you’re not sure you want to play. We are confident in Mythos, and confident that people will want to participate after they’ve tried it out.

Check out the rest of the interview here.

About Mythos Guru

Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More

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