1UP Show Previews Mythos - Update
The 1Up Show reported on yesterday is actually a video show, and there is a video to go along with it. The official Mythos website has a small preview of it, but I also watched it and my notes that summarise the whole video follow.
The guys from 1up.com took a trip to Flagship Studios to meet with Mythos’ Executive Producer Max Schaefer. Interview covers some brief history of the game and some good old Q&A. Check it out!
Notes:
- Origins of Mythos - Originated from Hellgate. Was done to try out the new technology in a free game with same structure, but was easy to make
- Got Travis Baldree to help out on it as a one man project
- Realised shortly after that the game was fun and good enough to turn into a real project
- Easy to jump straight into for many gamers
- Many people say it’s just diablo II - but the new asthetic makes it a lot more social, many social features, lighter tones
- Marketplace, Guilds, PVP modes, Emails, Group areas
- New model of PC gaming
- Speculative things, new ways about doing work - No publisher, can set own schedule. New busoness model, going to commercialise it this year, means they are going to turn on money gains - for Mythos this means item shopping, but it won’t be for best items, but more things that help you do things faster, it’s a lot more of an Asian model, but FSS is going about it in a way that means that free play will not be gimped over the pay mode
- Game has both dark dungeons, as well as more “pretty areas” outside
- Comfortable tone of the game, people send an average of 2.5 hrs per gaming session based on data from beta
- Item system is per individual, you see your own items, based on what people wanted to see and didn’t like in other MMOs
- Social setting of being able to show off to friends - lifts the fun
- Mythos seems to fit the market a lot better than Hellgate seems to, the sort of model used for Mythos makes it easier - take expertise and technology of the big games like Hellgate and then add them to the more casual games like Mythos - fairly accessible to people and more variety of titles - makes sense for developers, publishers and gamers (Triple A Casual space)
- The three different classes are all fun
- Game using a proven formula, hard to not like it (Free, fun, accessible, great art)
Enjoy ![]()





