The Crafting System
Marsh had a lot to share on the upcoming Crafting system that’s going to be released with the upcoming Zone 3 that’s getting released very soon. Here are some very juicy details:
1) There is a crafting Tree. Three panes. Each Pane holding 6 skill lines and 6 floating skills.
a. Out of the 18 Crafting trees, 15 of them encompass creating equipable or useable items; for instance “Boots and Gloves” , “Sword And Axes” and even “Potions, Grenades and Bandages”
a. Each Tree has a few properties which when invested in will allow you to adjust the items’ properties( Damages, Defenses, Attack Speed, and more ). I’ll talk about this more later.
b. The other three trees will create Weapon, Armor and Trinket Heraldries.(I’ll Talk about later )
c. The 6 floaters will allow for you to add random effects to items you create, Elemental Defenses, Elemental Damages, random affixes and even modify your weapons damage range.2) There are over 800 recipes currently. Unfortunately with that many, most have not been hand tweaked yet. However the recipes have been generated with some pretty good logic.
a. There are 6 categories of advanced ingredients. For instance, Iron + Coal will give you Steel. Each of these 6 categories have 10 additional ingredients.
b. There is an ingredient bag, which you can get to by pressing “I”. This of course brings up your inventory, but you’ll now see a couple of tabs at the top (Backpack, Ingredients )
c. You can break down items for ingredients – if you complete the first guild quest.
d. Ingredients drop from specific monsters and useable nodes in the levels.4) There will be 99 pts you can invest in the crafting tree. However at release there will be only 72.
a. One point per level up
b. There will be 50 quests given to you by the crafting guild. Completing each one, gives you a crafting point. On release there will only be 23 quests to complete. We’ll be adding the other 27 very soon.Heraldries:
Heraldries are like super powerful gems. They have multiple properties, such as:
150% Damage increase for all damage types.
150% Damage Increase for all pets
25% Chance to cause bleed
25% Chance to cause ignite
25% Chance to cause poisonHOWEVER, Heraldries don’t last forever. Most are time based( 25% Damage Bonus for 3 hours 23 minutes ). Some are hit based( 300% Damage Bonus for 100 hits ). Some are damage based ( 100% chance for Fire Nova, 100 times on hit ).
There are 3 different types of Heraldries - Weapon, Armor and Trinket. Each Heraldry is socketable only in those types of items.
That’s about 30% of the Crafting details. The full notes can be read in this thread.





