Online Welten - Travis Baldree Interview
Online Welten, a German gaming website, has posted up an interview they conducted with Travis Baldree who is one of the main guys behind Mythos. The interview has been kindly translated by Online Welten into english, so head over to their site to read the whole thing. Here is a snippet from it:
OnlineWelten: Everbody who sees Mythos the first time, starts yelling “Diablo”. But how close to Diablo is Mythos really?
Travis Baldree: The core gameplay and feel is very, very similar to Diablo - but the structure of the world, and the instanced gameplay are much more akin to Guild Wars. In the end, with the random map system and the focus on speed, packs of monsters, and constant expansion of content, it’s starting to become its own beast.
OnlineWelten: Escpecially in Germany they are many sceptics concerning ingame-content bought by reallife money. How would you argue against those people? Better said: How would you convince them to pay?
Travis Baldree: We’re trying to refrain from just selling `powerful items` ingame - instead we’re charging for features like pets, respecs, cosmetic items, fireworks, and bonus items that might increase your luck or a similar attribute. We still want you playing the game. And with a dual currency system, players can legitimately trade for anything - even purchased items or services - without ever spending any real money.
OnlineWelten: If you have to describe Mythos in just three words…
Travis Baldree: …Fast, Free, and Fun!
Enjoy ![]()





