Mythos Interview with Max Schaefer
Stropp’s World, a gaming blog, has published up an interview that they took with Max Schaeffer, who is the executive producer of Mythos.
The interview is full of information on what is to come as well as information on what the pricing system will be like. A snippet is provided below, but I suggest heading over to Stropp’s site to check out the full interview as it’s full of interesting information.
Stropp: It’s been previously announced that Mythos will be free to play. Can you tell us what revenue model you will be using? What incentives will there be for players to pay extra?
Max: We will be using an RMT model. Our goal is to provide a wonderful, robust free experience, but offer attractive options for people who are willing to pay to get extra luxuries, or enhance their adventuring. We don’t want to simply sell the best items - even paying players will have to go kill monsters to find the best loot. Also, we plan to let players trade the in-game cash currency for items with non-paying players. This way, even the cash items will be available to free players, and we’ll avoid splitting the community into the haves and have-nots.
Stropp: There’s been quite a lot of discussion around the MMO blogging community recently about RMT. How do you intend to deal with third party gold and item sellers?
Max: It’s very difficult to stop item selling. Instead, we are investigating actually allowing players to sell items though a secure in-game marketplace rather than resorting to Ebay. We don’t think gold farming will be a huge issue in Mythos, however, since the RMT currency cannot be farmed, and the in-game gold doesn’t buy you everything you need. Nevertheless, we stop gold farming whenever we can.
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