GameSpy looks at Mythos
Gamespy has posted up an article relating to Mythos about a week ago and it concerns how the developers of Mythos are working to get the game out there as well as giving an overview of it.
Mythos was conceived in the mind of its lead engineer, Travis Baldree (creator of the semi-casual dungeon crawl, Fate). The notion of a visually updated, multiplayer dungeon crawl with classic gameplay was appealing to Flagshippers at the corporate headquarters in San Francisco. This isn’t a particularly surprising fact given that the Flagship company roster and the credits from Diablo and Diablo II are nearly indistinguishable.
Versatile people represent the key to making a small team work. Without people that can perform multiple roles, it becomes difficult to realize the “low overhead” benefits of having a small team. We’ve got a great team of people and when they see that something needs to get done, they’re willing to jump in and help out regardless of what’s in their job description.
While this kind of flexibility really helps us get the job done, it also requires a certain type of personality to make it work. We all want to make the best game possible, and we all voice our opinions pretty freely to our coworkers. Our engineers frequently have input on the art that goes into our game. On the flip side, our artists often voice strong feelings about specific game features as they are implemented. We all tend to be bluntly honest with our assessments, whether positive or negative.
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