It’s about that time again! The time where I release a screenshot and you all stare at it for hours in anticipation. This time, I’m wondering what you think this skill actually does! If you guess it right I’ll give you a virtual high five!
For those who guessed it, the “Teaser #2″ picture was just a look into my favorite skill in the game, Burning Colossus. A towering combination of molten rock and scorching flames! This skill allows you to summon a Burning Colossus to fight along your side and turn the tide of any uneven fight. He hulks around smashing enemies to the ground, but on the other hand is not as quick and nimble. Thankfully we have the newly added “Zone 2″ skill Swift Destroyer which increases the Colossus’ movement speed as well as attack speed. On top of the speed increases, it also increases the amount of damage the Colossus does as well as his total health. Now for those dedicated enough to the Colossus, there is Molten Sentinel which increases the Colossus’ damage output as well as his health, but that’s not all. This final skill also gives the hulking beast an area effect fire damage aura to attack anyone crazy enough to get close!
Currently the Burning Colossus maxes out after 6 ranks instead of the 15 that it currently is in Beta. Swift Destroyer and Molten Sentinel both max out at just 5 ranks.
Rest assured, there are more Teasers to come in the near future! Stay tuned. We hope you enjoy Mythos as much as we enjoy working on it!
So here’s a screenshot of the Burning Colossus in our beloved Zone 2 city that Travis surprised you with almost 2 weeks ago!
There is a new interview up with Travis and Max on MMOSite.com, that details a lot of information about the game, as well as containing 4 exclusive screenshots.
It’s four pages long so head over to their site and check it out.
Max Schaefer posted a new update at the official Mythos website entitled “Technical Update.”
Hey Mythos Testers! We are going to be updating the Mythos build again today, with some database changes and upgrades that will make your experience smoother and allow us to expand our player base. The way characters are saved will be changing slightly so please let us know if you have any problems with your characters saving properly, including skills, items, etc. Happy adventuring to everyone, and please be aware that we are preparing a large content patch for you coming up soon.
IGN has posted up the first of its series of blogs by the Mythos Developers
Ahoy!
Welcome to the inaugural post on the Mythos blog here on IGN! In the days, weeks, and months to come you can expect to get a chance to really get to know all the folks here at Mythos HQ and finally get an answer to the age-old question: “What were they thinking?!”
I’m Brock and I’m a producer here at the Flagship Seattle office. While the bulk of Flagship Studios is down in the palatial San Francisco offices stuffing as much awesome as possible into Hellgate: London and getting it ready for your sweaty little hands, our tiny group (11 of us at the moment) is crammed into our tiny little sweatshop of an office with no windows trying to make sure that Mythos will be the best Online Multiplayer Action RPG Dungeon Crawl (OMARPGDC for short – I’m sure that one will be catching on any minute now) you’ve ever seen!
Ok – so maybe the office isn’t really a sweatshop… After all, we do have air conditioning. And if I take the time to look around, we actually have windows – but we don’t use them (the natural environment for a game developers is a cave, so keeping the blinds drawn and the lights off helps us feel at ease with our surroundings.) But the fact remains that we are most certainly crammed into our tiny little office. Our current Seattle office is about 1300 square feet and includes one frequently occupied bathroom. When there were five people in the office it felt pretty roomy. With eleven people it can feel a tad… sardine-ish.
Sardine syndrome is precisely the reason why we’re preparing to upgrade to Flagship: Seattle Office version 2.0. With a lot of work from lawyers, electricians, painters, carpet layers, and with just a little luck we’ll be moving into new digs with vastly more room here very soon. I’m sure that we’d all be very excited about the possibilities offered by an office space where nobody has to have a desk next to the bathroom if it weren’t for the fact that we’re up to our noses with the work we want to get done on Mythos. I keep having this dream where movers bring in forklifts that start moving desks with all of us still at them. It’s just hard to imagine where we’re going to find time to fit in moving all of our stuff! It’s not that we’re over-worked, we’ve just got so many cool ideas and we want to get them all into the game right now! I’m currently researching a way to actually add an extra day (maybe two) at the end of the month of September that we can schedule our office move on. I’ll let you know how that goes.
Anyway – it’s time for me to get my nose back to the grindstone, but I hope you’ll check back with us often to keep up-to-date on Mythos and to get a more personal look at the fine folks that are working on it!
GameZone has an interview with Travis Baldree up on their website.
It talks of the furute for Mythos, how it started up as well as how similar it is to other MMOs. There is also continual mention of the free aspect of it.
Anyone who has played D2 will recognize the combat mechanics, but there is a fair amount of customization that is possible. Was the variety within the class professions the driving force behind the (on the surface) lack of races and classes, or did it evolve as the title was developed? (Or am I completely off base in this whole idea?)
Travis: The aim has been to have very diverse classes, and then to continually add NEW classes. So we’re hoping to have the best of both worlds there. We had initially planned to have more generic ‘spells’ that could be mixed and matched between the classes, but that just felt too soupy to us, and so we headed back to more specific class skills. The result is that it’s taking us longer to add more classes than we had perhaps initially planned – but it is still our objective to do so.
Is there an overall story arc, or is the game merely an ongoing system of quests?
Travis: At present there’s no real overarching story, and it’s still sets of smaller quest narratives – but that’s not to say we won’t add some larger narrative threads as the game expands.
What do you most like about the game?
Travis: I love our weird races – the cigar-chomping gremlin is my favorite, and the fact that next week we can have something entirely new and different in the game. And I love working with my team!
Pop over to their Gallery as well for an awesome set of pictures including concept artwork.
Rejoice all, as we have a new Mythos Community Manager that will visit the various fansites and post Mythos news
Greetings ladies, gentlemen, bjbrains, and web spiders around the world!
I’d first like to thank everyone for being a fan of Mythos so early in development, we appreciate all the support we’ve gotten over the course of development. My name is Taylor Balbi and I am the new Community Manager for Mythos. Basically what I do is link you guys to the devs, Flagship, and help you with whatever general questions you have. I’m not tech support, you get to bother Tiggs for that muahahahah! I’ll be browsing most of the Mythos fan sites; if you don’t see me on your fan site, give me an email at tbalbi@flagshipstudios.com and I’ll gladly check it out and sign up for boards if there are some. I’ll do my best to post regularly and keep people excited about the game by bringing updates and sneak peaks. If you guys ever need anything Mythos related (except for invites, that’s out of my hands) I’ll be glad to help you out. Whenever you have a question for the devs, just forward it to me and ill compile a list weekly or bi-weekly and get them answered in a timely manner.
A few of you may have known me before as Krazy Kaution, and that’s great! I’m happy to have landed a job where I can work with the very people I had been spending a ton of my time with regardless. I’m looking forward to future announcements and major developments in the game as I believe Mythos will be a force to be reckoned with in the Free-Online Gaming circle. Don’t hesitate to contact me, I’ll try my hardest to respond as fast as I can hehe, I will be busy so don’t expect in-depth conversations if you IM me.
As a lot of you may have noticed from the official Mythos Tavern forum, Zone 2 is coming along smoothly and looks fantastic! Hopefully the various Mythos sites around the world will news the information on it and things should start picking up in the aggregate gaming news sites soon.
Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More