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Mythos Developer Blogs

Written on September 3, 2007 – 6:39 am | by Sp3tSnAz |

IGN has posted up the first of its series of blogs by the Mythos Developers

Ahoy!
Welcome to the inaugural post on the Mythos blog here on IGN! In the days, weeks, and months to come you can expect to get a chance to really get to know all the folks here at Mythos HQ and finally get an answer to the age-old question: “What were they thinking?!”

I’m Brock and I’m a producer here at the Flagship Seattle office. While the bulk of Flagship Studios is down in the palatial San Francisco offices stuffing as much awesome as possible into Hellgate: London and getting it ready for your sweaty little hands, our tiny group (11 of us at the moment) is crammed into our tiny little sweatshop of an office with no windows trying to make sure that Mythos will be the best Online Multiplayer Action RPG Dungeon Crawl (OMARPGDC for short – I’m sure that one will be catching on any minute now) you’ve ever seen!

Ok – so maybe the office isn’t really a sweatshop… After all, we do have air conditioning. And if I take the time to look around, we actually have windows – but we don’t use them (the natural environment for a game developers is a cave, so keeping the blinds drawn and the lights off helps us feel at ease with our surroundings.) But the fact remains that we are most certainly crammed into our tiny little office. Our current Seattle office is about 1300 square feet and includes one frequently occupied bathroom. When there were five people in the office it felt pretty roomy. With eleven people it can feel a tad… sardine-ish.

Sardine syndrome is precisely the reason why we’re preparing to upgrade to Flagship: Seattle Office version 2.0. With a lot of work from lawyers, electricians, painters, carpet layers, and with just a little luck we’ll be moving into new digs with vastly more room here very soon. I’m sure that we’d all be very excited about the possibilities offered by an office space where nobody has to have a desk next to the bathroom if it weren’t for the fact that we’re up to our noses with the work we want to get done on Mythos. I keep having this dream where movers bring in forklifts that start moving desks with all of us still at them. It’s just hard to imagine where we’re going to find time to fit in moving all of our stuff! It’s not that we’re over-worked, we’ve just got so many cool ideas and we want to get them all into the game right now! I’m currently researching a way to actually add an extra day (maybe two) at the end of the month of September that we can schedule our office move on. I’ll let you know how that goes.

Anyway – it’s time for me to get my nose back to the grindstone, but I hope you’ll check back with us often to keep up-to-date on Mythos and to get a more personal look at the fine folks that are working on it!

Enjoy :)

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About Mythos Guru

Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More

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