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What’s Coming Up!

Written on August 4, 2007 – 1:38 pm | by Sol Invictus |

Mythos creator Travis Baldree has posted a huge update on what’s to come in the latest, upcoming patch of Mythos. Enjoy!

* Rescalable UI! A dropdown in the options will let you dynamically scale up the interface for those of you at high res, or who don’t like teensy-weensy buttons.
* Mouse sensitivity slider
* More drastic differences in the arrangements of levels.
* Friends panel - keep track of your buddies and their online status
* Global/Local chat panes - so you don’t have to listen to EVERYBODY.
* New level type - the Mines.
* 70+ new weapons - weapons are now going to be a lot denser - shouldn’t be so long until you get upgrades
* Random quests! To give you stuff to do as we continue adding more content ( lots to come! ). We will continue to add new types and flavors of random quests going forward as well to help them keep from being too stale.
* New monster types - Scorpion and Zombie monsters and variations
* New monster variations of old ones - there was a bug keeping you from seeing anything like the number of monster types you should have been
* Higher level maps - so you don’t get quite so stuck around level 15
* New animations across the board for ALL males ( females coming in a following patch ). Overall, just much higher quality - we like ‘em.
* Rifles now have different damage ratings that are spread across the shots, as opposed to per-shot. Makes them easier to balance and understand ( the balance HAS changed on these )
* Pathing fixes - no more running through the fountain! ( among other things )
* A new ‘normal’ quest or two
* Sockets not visible on Bargain Hunter merchant panes
* Traveling salesman now not as exploitable - their inventory is shared for all players in the instance, so you can’t anchor it, come back, and reroll.
* Breakables not highlightable after breaking
* Quest dialogs now show ‘!’ ‘?’ before multiple-topic dialogs, so you can tell the state of individual quests
* Various changes to button names so it is clearer what they do
* Timberwolves don’t get stuck at level 6!
* Shouldn’t see nothing but Midas Flitters at higher levels
* A new music track for some dungeons
* Inconsistencies in attack rates between races/genders fixed
* Should be able to sell socketed items with stuff in them without issues
* Some of the overpowered socketables were nerfed a bit
* more breakables/chests ( especially in the overworld )
* Item qualities ( superior, etc. ) properly changing the armor/damages again.
* We have doors again! Only in Gothic-y tilesets right now ( more coming )
* Lots of bugfixes all over the place

- UP AND COMING AFTERWARD

* Zone 2 - Town 2 is nearing completion and we are getting Zone 2 in place. This means the concept of ‘world travel’ will be introduced, along with the reintroduction of skyships
* Lots of new level types, including new outdoor levels
* Lots and lots and lots more monsters
* New questlines to go along with all of that stuff
* More armor for Pyros/Gadgeteers
* New Hairstyles/customization options
* More music
* A bunch of other stuff.

It sounds like we’re in store for a lot of fun!

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Mythos Guru was founded early in 2007 as the first fansite and forum ever dedicated to Flagship Studios' online game, Mythos. It caters to an international base of players and guilds. Following in the footsteps of its predecessor Hellgate Guru, Mythos Guru shares a proud tradition of sponsoring and organizing community backed projects and events, and a powerful skill calculator. More

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