What’s Coming Up!
Mythos creator Travis Baldree has posted a huge update on what’s to come in the latest, upcoming patch of Mythos. Enjoy!
* Rescalable UI! A dropdown in the options will let you dynamically scale up the interface for those of you at high res, or who don’t like teensy-weensy buttons.
* Mouse sensitivity slider
* More drastic differences in the arrangements of levels.
* Friends panel - keep track of your buddies and their online status
* Global/Local chat panes - so you don’t have to listen to EVERYBODY.
* New level type - the Mines.
* 70+ new weapons - weapons are now going to be a lot denser - shouldn’t be so long until you get upgrades
* Random quests! To give you stuff to do as we continue adding more content ( lots to come! ). We will continue to add new types and flavors of random quests going forward as well to help them keep from being too stale.
* New monster types - Scorpion and Zombie monsters and variations
* New monster variations of old ones - there was a bug keeping you from seeing anything like the number of monster types you should have been
* Higher level maps - so you don’t get quite so stuck around level 15
* New animations across the board for ALL males ( females coming in a following patch ). Overall, just much higher quality - we like ‘em.
* Rifles now have different damage ratings that are spread across the shots, as opposed to per-shot. Makes them easier to balance and understand ( the balance HAS changed on these )
* Pathing fixes - no more running through the fountain! ( among other things )
* A new ‘normal’ quest or two
* Sockets not visible on Bargain Hunter merchant panes
* Traveling salesman now not as exploitable - their inventory is shared for all players in the instance, so you can’t anchor it, come back, and reroll.
* Breakables not highlightable after breaking
* Quest dialogs now show ‘!’ ‘?’ before multiple-topic dialogs, so you can tell the state of individual quests
* Various changes to button names so it is clearer what they do
* Timberwolves don’t get stuck at level 6!
* Shouldn’t see nothing but Midas Flitters at higher levels
* A new music track for some dungeons
* Inconsistencies in attack rates between races/genders fixed
* Should be able to sell socketed items with stuff in them without issues
* Some of the overpowered socketables were nerfed a bit
* more breakables/chests ( especially in the overworld )
* Item qualities ( superior, etc. ) properly changing the armor/damages again.
* We have doors again! Only in Gothic-y tilesets right now ( more coming )
* Lots of bugfixes all over the place- UP AND COMING AFTERWARD
* Zone 2 - Town 2 is nearing completion and we are getting Zone 2 in place. This means the concept of ‘world travel’ will be introduced, along with the reintroduction of skyships
* Lots of new level types, including new outdoor levels
* Lots and lots and lots more monsters
* New questlines to go along with all of that stuff
* More armor for Pyros/Gadgeteers
* New Hairstyles/customization options
* More music
* A bunch of other stuff.
It sounds like we’re in store for a lot of fun!





